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Donkey kong 3 wii u
Donkey kong 3 wii u






It’s workable, but it’s a shame that the console and several Rare titles were limited in this way. Secret codes are a classic way of unlocking extras in games, after all (such as Donkey Kong Country 3’s Christmas stages, for instance). As an alternative, in the case of Donkey Kong 64, Nintendo suggested adding a passcode that would enable access to the same features Stop N Swap would. The idea didn’t come to fruition in the end (except in the Xbox Live Arcade version of these titles).įans may not have known that Stop N Swap was also supposed to be implemented in Donkey Kong 64, as well as other Rare titles such as Conker’s Bad Fur Day, but in the end, it seemed to have just been a creative idea too far.

donkey kong 3 wii u

“While we respect the creativity of this feature,” the missive states, “after testing and discussing… we must ask that you remove this feature from Donkey Kong 64.” Stated reasons include simple time constraints, the potential for damage to the system or Game Pak during the swap, and even the possibility of “overheating and potential consumer safety problem.”įor the uninitiated, this feature was essentially intended to be a way to (most famously) ‘pass’ special items from Banjo-Kazooie to follow-up Banjo-Tooie, by collecting them in the former then quickly swapping cartridges to the latter. See also 5 Things That Make No Sense In OlliOlli World The contents of the letter have been revealed by Rare Gamer on Twitter: Why didn’t it make the grade? As Nintendo Life reports, Chris Stamper, formerly of Rare, received a letter from Nintendo’s Director of Technical Support, explaining that the company didn’t have the time or the inclination to take the risk that adding the feature to the game seemingly posed. sure the URL isexchange Video setup 3 years ago: Explorers: No explorers.

#Donkey kong 3 wii u mods#

One of the more unique –yet unsung– functions of the classic console was the cancelled Stop N Swap feature, which, it has now been revealed, was supposed to be implemented in Donkey Kong 64. range of varying ticks (Wii U) Mods Skins Donkey Kong King FEG for Sm4sh. The Nintendo 64 first launched in Japan in June 1996, and is so beloved by Nintendo fans that its games are still being enjoyed (and its hardware is still being tinkered with) today. The company’s systems have all had their quirks, for better and for worse. These sorts of ventures don’t always pay off (the likes of the Virtual Boy and Wii U are testament to this), but they’ve also led to some of the company’s biggest success stories. If Nintendo’s consoles are known for anything, it’s for taking creative risks and pushing the envelope.

donkey kong 3 wii u

Time that Nintendo and Rare just didn’t have to implement Stop N Swap in Donkey Kong 64. You Are Reading : An Old Letter From Nintendo To Rare Reveals Why Stop N Swap Was Removed From Donkey Kong 64 So you can Swap N Stop asking these questions. An Old Letter From Nintendo To Rare Reveals Why ‘Stop N Swap’ Was Removed From Donkey Kong 64






Donkey kong 3 wii u